EXP-01
OPEN ↗Nano-Escape
A Vampire Survivors inspired game with the twist on how your life, ammo, size, speed and the game music are tied together to scale up or down as you try to escape a factory compromised by a computer virus.
CREATIVE DECK INITIALIZED
CREATIVE OUTLET // EXPERIMENTAL PLAY
A collection of released experiments, prototypes, and games by Tiago—built to learn, explore, and see what happens when an idea becomes playable.
SELECTED OUTPUT
Small games, strange mechanics, technical studies, and joyful detours. Each one began with a question worth playing.
EXP-01
OPEN ↗A Vampire Survivors inspired game with the twist on how your life, ammo, size, speed and the game music are tied together to scale up or down as you try to escape a factory compromised by a computer virus.
EXP-02
OPEN ↗Ever since working with Tech Artists, I was fascinated by their work. I have been reading books and writing shaders to further my skills in game development.
EXP-03
OPEN ↗Made with love for my nephew, who is starting to love games. Used this opportunity to learn more about hooking up godot to the Apple App Store and the Google Play Store.
EXP-04
OPEN ↗This is an online multiplayer shooter game running on steam made as part of a programming course taken to get more familiar with the Unreal Engine.
EXP-05
OPEN ↗A quick little game that I made in about a day for the GTMK 2023 themed ‘roles reversed’. In here, instead of wahcking a mole, you have to save it, but as a player, you can reverse your role and become a game designer and switch up the game mechanics to play whack a human if you would like.
EXP-06
OPEN ↗Roast space rocks and defend the city from Bacterion!
OPERATING PRINCIPLE
NO WAY AS WAYREAD THE STRIKING THOUGHTS PHILOSOPHY ↗Stay adaptable. Follow the interesting problem. Let the work reveal what it wants to become.
WORKING MATERIALS